MESS Days: Working with Children to Design and Deliver Worthwhile Mobile ExperiencesMESS 日 (Mad Evaluation Sessions with Schoolchildren -与儿童合作创意评价):与儿童合作一起设计和提供有价值的移动体验MESSデー:価値ある携帯エクスペリエンスをデザインして届けるための子ども達との共同作業

A child's designMESS Days: Working with Children to Design and Deliver Worthwhile Mobile ExperiencesMESS 日 (Mad Evaluation Sessions with Schoolchildren -与儿童合作创意评价):与儿童合作一起设计和提供有价值的移动体验MESSデー:価値ある携帯エクスペリエンスをデザインして届けるための子ども達との共同作業"/>

Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing. [Read More阅读详情자세히 읽기Leia mais続きを読むLeer más]

Designing for Children: Supporting Positive Youth Development through Social Media针对儿童的设计:通过社交媒体支持青少年正面发展子どものためにデザインする:ソーシャルメディアを通じてポジティブな青少年育成を支援

Designing for Children: Supporting Positive Youth Development through Social Media针对儿童的设计:通过社交媒体支持青少年正面发展子どものためにデザインする:ソーシャルメディアを通じてポジティブな青少年育成を支援"/>

Positive Technological Development aims to assist children in bettering their world through improving their technological literacy. [Read More阅读详情자세히 읽기Leia mais続きを読むLeer más]

Testing by Minors: Risk Prevention for UX Pros未成年人测试:用户体验 (UX) 专业人员风险防范未成年によるテスティング:UXのプロのためのリスク回避

When conducting testing with children, full disclosure and reasonable procedures are your best defense against potential legal complications. [Read More阅读详情자세히 읽기Leia mais続きを読むLeer más]

You Need an Outlet and a Browser: How Children Understand and Use the Internet您需要电源插座和浏览器:儿童如何理解和使用互联网:アウトレットとブラウザが必要:子どもたちはインターネットをどのように理解し、使用しているか

You Need an Outlet and a Browser: How Children Understand and Use the Internet您需要电源插座和浏览器:儿童如何理解和使用互联网:アウトレットとブラウザが必要:子どもたちはインターネットをどのように理解し、使用しているか"/>

Children are not the most effective Web users and more research is needed to explore children’s mental models related to Internet use. [Read More阅读详情자세히 읽기Leia mais続きを読むLeer más]

Looking Closely at e-Learning: Vision Research Reveals Ways to Improve Children’s Experiences密切观察在线学习:视觉研究揭示提高儿童体验的方式eラーニングの観察:視覚研究が教える子どものエクスペリエンスを向上させるための方法

children looking at a laptopLooking Closely at e-Learning: Vision Research Reveals Ways to Improve Children’s Experiences密切观察在线学习:视觉研究揭示提高儿童体验的方式eラーニングの観察:視覚研究が教える子どものエクスペリエンスを向上させるための方法"/>

Research on the effects of children’s long-term computer use is extremely limited; there remain key research questions that need to be answered. [Read More阅读详情자세히 읽기Leia mais続きを読むLeer más]

The Story Behind the One Laptop per Child PC: An Inteview with Yves Béhar每个儿童一台笔记本电脑 (One Laptop per Child) 背后的故事:Yves Béhar访谈录 采访者:UX MagazineOLPCパソコン‐「ひとりの子どもにひとつのノートパソコン」という話の真相:Yves Béharとのインタビュー UX Magazineによるインタビュー:

XO-1 laptopThe Story Behind the One Laptop per Child PC: An Inteview with Yves Béhar每个儿童一台笔记本电脑 (One Laptop per Child) 背后的故事:Yves Béhar访谈录 采访者:UX MagazineOLPCパソコン‐「ひとりの子どもにひとつのノートパソコン」という話の真相:Yves Béharとのインタビュー UX Magazineによるインタビュー: "/>

Yves Béhar is the designer behind the One Laptop per Child Personal Computer (OLPC). He is interviewed by User Experience guest editor Cynthia Kamishlian. [Read More阅读详情자세히 읽기Leia mais続きを読むLeer más]

Designing
 for Children
 with ADHD: The Search for Guidelines for Non-Experts专为患小儿多动症的儿童量身打造:非专家指导原则搜索注意欠陥多動性障害の子どものためのデザイン:非専門家向けのガイドラインを探索

photo of smartphone and stylusDesigning
 for Children
 with ADHD: The Search for Guidelines for Non-Experts专为患小儿多动症的儿童量身打造:非专家指导原则搜索注意欠陥多動性障害の子どものためのデザイン:非専門家向けのガイドラインを探索"/>

Expert designers sensitive to established usability guidelines should be capable of designing software that is suitable for both ADHD and non-ADHD children. [Read More阅读详情자세히 읽기Leia mais続きを読むLeer más]

Kidsteam: Co-designing Children’s Technologies with ChildrenKidsteam:与儿童共同设计适合他们的技术キッドストリーム:子ども向けのデザインを子どもと共にデザイン

child's designKidsteam: Co-designing Children’s Technologies with ChildrenKidsteam:与儿童共同设计适合他们的技术キッドストリーム:子ども向けのデザインを子どもと共にデザイン"/>

Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience. [Read More阅读详情자세히 읽기Leia mais続きを読むLeer más]

Keep It Simple. 
At First: Designing Game-Based
 Tools for Youth一开始便遵循简单原则。为年轻人设计游戏型工具シンプルに。最初は。若者向けのゲームベースのツールデザイン

screencap from video gameKeep It Simple. 
At First: Designing Game-Based
 Tools for Youth一开始便遵循简单原则。为年轻人设计游戏型工具シンプルに。最初は。若者向けのゲームベースのツールデザイン"/>

Research with adolescent World of Warcraft players indicated design strategies that will help make Massive Multiplayer Online Game more accessible for individuals of all ages. [Read More阅读详情자세히 읽기Leia mais続きを読むLeer más]

Designing Technologies for Marginalized Children

Information and communication technologies provide great opportunities and challenges for marginalized children both in developed and developing regions. [Read More阅读详情자세히 읽기Leia mais続きを読むLeer más]

The New Reality – Coming Soon

The increasing use of handheld devices with cameras, GPS, wireless Internet, and relatively large digital viewing screens has made Augmented Reality technology available to the general public en masse. [Read More阅读详情자세히 읽기Leia mais続きを読むLeer más]

UX Storytelling (Book Review)

Book cover detailUX Storytelling (Book Review)"/>

A review of Storytelling for User Experience by Whitney Quesenbery & Kevin Brooks and UX Storytellers: Connecting the Dots Edited by Jan Jursa, Stephen Köver, & Jutta Grünewald. A [Read More阅读详情자세히 읽기Leia mais続きを読むLeer más]

Editor’s Note: Combining Children, Technology, and Usability

UXEditor’s Note: Combining Children, Technology, and Usability"/>

This issue addresses our understanding and insights into how children interact with technology and how usability professionals can include children in the design process. [Read More阅读详情자세히 읽기Leia mais続きを読むLeer más]

Rubes Cartoon: Family Trip to Nirvana

Rubes Cartoon: Family Trip to Nirvana"/>

Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist. [Read More阅读详情자세히 읽기Leia mais続きを読むLeer más]