The Perfect Report: How to Write It So that People Want to Read It

Report page with callouts

A report that's easy to read? It can be done. Punch up your report writing. Tips for report flexibility and 'glance-ability.' [Read More]

Total Recall: The Consequence of Ignoring Medical Device Usability

Leg with the words No surgery here no no no written on it

Don't set medical practitioners up for failure. Thoughtful design can prevent errors that cause injuries or death. [Read More]

Contradictions and Implications: Making Sense of Apparently Irrational Behavior

Brain image

Might it make sense to recommend faulty products to your friends? Usability research shows that behavior that seems irrational might be just the opposite. [Read More]

Let’s Get Physical: UX Outside of Electronic Spaces

UX professionals must consider basic human experiences beyond just high-tech gadgets. Trash disposal, department store dressing rooms, and public restrooms pose meaningful usability challenges. [Read More]

TV or Not TV: Designing a Motion-Based Pointing Remote Control

“Why can’t I just point at the TV screen to get what I want?” TV remote controls are still primitive: too many confusing buttons, and tedious navigation. [Read More]

Ace Up Your Sleeve: The Developer on Your UX Team

A developer on a UX team can assume responsibility for software issues and increase the likelihood that usability problems are fixed. [Read More]

Motivating Users: How to Integrate Persuasion into Design


Screen image

Persuasion should be a consideration in every design. If people cannot be motivated to use a product, it will ultimately fail. [Read More]

Follow the Flow: Using Mind-Mapping to Capture User Feedback


Mind-mapping can provide a visual representation of user feedback during usability testing. It can be a valuable tool for capturing non-linear data flow. [Read More]

Better Games: Insights from Eye Tracking

Eyetracking on mobile screen

Using eye tracking during usability testing of games decreases potentially false assumptions, and helps developers better understand player behavior by offering qualitative insights. [Read More]

The View from Here: Beyond Books

Two people reading a book

What will libraries be in the future as they go beyond books to embrace technology like streaming audio, video on demand and virtual reality? [Read More]

An Emerging Tool: Facial Expression Recognition Software

Screen image with a face

New software can read faces to detect basic emotions as someone uses a website, giving a more detailed view of how they react. [Read More]

Graphic Design: Two Views
 (Book Review)

A review of Graphic Design: A New History by Stephen J. Eskilson and Graphic Design Solutions by Robin Landa
Two books that make a significant contribution to understanding the history, breadth, and depth of the profession of graphic design. [Read More]

Editor’s Note: Audience Participation Please

UX

The theme for this issue is Beyond Books. It has a nice balance of research- and design-related topics, ranging from note-taking, making sense of user feedback, and report writing to designing for entertainment and persuasion. [Read More]

Rubes Cartoons: i-roll

Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist. [Read More]