The Perfect Report: How to Write It So that People Want to Read It
A report that's easy to read? It can be done. Punch up your report writing. Tips for report flexibility and 'glance-ability.' [Read More]
Total Recall: The Consequence of Ignoring Medical Device Usability
Don't set medical practitioners up for failure. Thoughtful design can prevent errors that cause injuries or death. [Read More]
Contradictions and Implications: Making Sense of Apparently Irrational Behavior
Might it make sense to recommend faulty products to your friends? Usability research shows that behavior that seems irrational might be just the opposite. [Read More]
Let’s Get Physical: UX Outside of Electronic Spaces
UX professionals must consider basic human experiences beyond just high-tech gadgets. Trash disposal, department store dressing rooms, and public restrooms pose meaningful usability challenges. [Read More]
TV or Not TV: Designing a Motion-Based Pointing Remote Control
“Why can’t I just point at the TV screen to get what I want?” TV remote controls are still primitive: too many confusing buttons, and tedious navigation. [Read More]
Ace Up Your Sleeve: The Developer on Your UX Team
A developer on a UX team can assume responsibility for software issues and increase the likelihood that usability problems are fixed. [Read More]
Motivating Users: How to Integrate Persuasion into Design
Persuasion should be a consideration in every design. If people cannot be motivated to use a product, it will ultimately fail. [Read More]
Follow the Flow: Using Mind-Mapping to Capture User Feedback
Mind-mapping can provide a visual representation of user feedback during usability testing. It can be a valuable tool for capturing non-linear data flow. [Read More]
Better Games: Insights from Eye Tracking
Using eye tracking during usability testing of games decreases potentially false assumptions, and helps developers better understand player behavior by offering qualitative insights. [Read More]
The View from Here: Beyond Books
What will libraries be in the future as they go beyond books to embrace technology like streaming audio, video on demand and virtual reality? [Read More]
An Emerging Tool: Facial Expression Recognition Software
New software can read faces to detect basic emotions as someone uses a website, giving a more detailed view of how they react. [Read More]
Graphic Design: Two Views (Book Review)
A review of Graphic Design: A New History by Stephen J. Eskilson and Graphic Design Solutions by Robin Landa
Two books that make a significant contribution to understanding the history, breadth, and depth of the profession of graphic design. [Read More]
Editor’s Note: Audience Participation Please
The theme for this issue is Beyond Books. It has a nice balance of research- and design-related topics, ranging from note-taking, making sense of user feedback, and report writing to designing for entertainment and persuasion. [Read More]
Rubes Cartoons: i-roll
Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist. [Read More]