Articles about Participatory Design
Boozeability: The Rise of Drunk User Testing
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Conducting user research in a party atmosphere setting is growing in popularity but comes with ethical risks and methodology concerns. [Read More]
Solving a Museum’s Business Challenges: A Case Study
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Applying contextual research methods to understand the visitor experience, helped solve a museum’s challenges. [Read More]
Business Origami: Learning, Empathizing, and Building with Users
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Business origami is a participatory design method for creating a map of the ecosystem surrounding a product, design, or other solution. [Read More]
Users as Co-creators: Player-centric Game Design
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How a game design process suitable for Agile can be made user-centered and incorporate player feedback and real user input. [Read More]
How to KJ: Setting Priorities Quickly
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If you need to set priorities for a product or a team, the KJ Method will help you do it in an hour. [Read More]
Engaging Users in Product Design: Bridging the Gap from Insight to Strategy
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More researchers should partner with their users in targeted research and design activities to help bridge the gap between insight and strategy. [Read More]
Home Front Help
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Through particpatory design sessions followed by usability assessments, recruited veteran caregivers design a pilot application that really improves their lives. [Read More]
A Call For Help
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Humanitarian agencies using mobile money find a promising way to deliver cash-based assistance to people in need, yet there are UX challenges to be solved. [Read More]
Electric Racer to Promote Literacy: A Game for Two Inter-Generational Players
This study indicated that educational gameplay benefited from clarity around players’ roles, enabling parents’ participation, furthering the learning process for the child players. [Read More]
Engaging with Mental Health: Opportunity for Collaboration
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Collaboration between human-computer interaction (HCI) and mental health professionals can play a valuable role in future research on mental health technologies. [Read More]
Designing on Mars: Participatory Design and Training in Very Unfamiliar Environments
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Gathering information in an unfamiliar cultural context is time-consuming. Described here is the technique adopted by a team of the Madeira Interactive Technologies Institute (M-ITI) in response. [Read More]
MESS Days: Working with Children to Design and Deliver Worthwhile Mobile Experiences
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Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing. [Read More]
Kidsteam: Co-designing Children’s Technologies with Children
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Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience. [Read More]
The World’s a Stage: Using Acting to Validate a Wearable Product Concept with Users
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Acting, when used to validate a wearable product concept, describes the right target group, identifies use situations, and contextualizes issues to be addressed in product development. [Read More]
Learning Lessons from Citizen Involvement at Aberdeenshire Council
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Aberdeenshire Council's website followed a user-centered design process, simplifying the journeys through a large site and providing easier online information and services. [Read More]