
Winter 2004
Power Play
- Getting Gamers
Using consumer research to understand players.
By Nicki Shovar - Why We Play Games
When frustration becomes fun
By Nicole Lazzaro - Show Your Feelings
Adding emotions (?!) to user interfaces…
By Zhe Xu - Are We Having Fun Yet?
Questionnaires can measure what matters in games
By Paul Burkhead - Creating Stories
The View from Here: Storytelling in the age of digital video
By Kevin Brooks - Editor’s Note
Leading from the middle
By David McQuillen
UX Magazine, . (2004). Power Play (Issue 3.3). User Experience Magazine, 1(4).
Retrieved from https://oldmagazine.uxpa.org/3-3/
Retrieved from https://oldmagazine.uxpa.org/3-3/
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