Power Play (Issue 3.3)

Magazine cover

Winter 2004
Power Play

  • Getting Gamers
    Using consumer research to understand players.
    By Nicki Shovar
  • Why We Play Games
    When frustration becomes fun
    By Nicole Lazzaro
  • Show Your Feelings
    Adding emotions (?!) to user interfaces…
    By Zhe Xu
  • Are We Having Fun Yet?
    Questionnaires can measure what matters in games
    By Paul Burkhead
  • Creating Stories
    The View from Here: Storytelling in the age of digital video
    By Kevin Brooks
  • Editor’s Note
    Leading from the middle
    By David McQuillen
UX Magazine, . (2004). Power Play (Issue 3.3). User Experience Magazine, 1(4).
Retrieved from https://oldmagazine.uxpa.org/3-3/

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