Articles about Games

AI Interviewing Technologies: Concerns of Ethics, Accessibility, and Usability

Screenshot of a HireVue promotional video that demonstrates their video interview display

This article presents information and concerns for AI-powered interviewing technology that speaks to employers to help them make informed decisions about using AI interviewing technologies. [Read More]

Games UX Testing with Artificial Intelligence

Example map of a game level featuring fenced in green space with buildings, trees, rocks, and so on. There are colored lines depicting the paths each AI-agent has taken and their engagements with point of interest (such as enemies and collectables).

Game developers gain insights from working on projects that use game evaluation tools supported by artificial intelligence. [Read More]

UX Research for the Gaming Industry Requires Looking through a Unique Lens

The gaming industry needs UX researchers who understand the unique challenges of creating good experiences for video games, which are very different than other interfaces. [Read More]

Beyond Player Experience: Designing for Spectator-Players

Crafting meaningful and engaging games for spectator-players requires new UX research and design methods.  [Read More]

Memoir Monopoly: Improving Rehabilitation Activities for Elderly People with Dementia

Researchers in Taiwan have developed a software-based therapeutic activity to aid the rehabilitation of the growing number of people worldwide with dementia and Alzheimer’s. [Read More]

Innovating with Fans: Social Games and Technology Design

When users’ expertise connects with designers’ solution expertise, new products often click. Platforms like LINE and social games like Pokémon Go show the power of connected fan communities for innovation. [Read More]

Sesame Street, Letter Blocks, and Augmented Reality: Increasing Engagement and Learning

Lessons learned designing non-linear play experiences for a hybrid of classic letter blocks and character-driven tablet content. [Read More]

Gamification of Learning: An Asian Perspective

Mobile screens with crossword

Schools in Asia are actively exploring the use of mobile applications, augmented reality, and virtual reality to enhance the motivation and engagement of students. [Read More]

Users as Co-creators: Player-centric Game Design

Hands holding game controller

How a game design process suitable for Agile can be made user-centered and incorporate player feedback and real user input. [Read More]

Getting Ahead of the Game: Challenges and Methods in Games User Research

Game pattern

Game development requires a deep knowledge of user needs. In addition to leveraging established usability research methods, games user research increasingly incorporates advances in physiological measurements and visualizations to better understand user behavior. [Read More]

Educational Games: Ten Design Tips for Immersive Learning Experiences

People playing games around a table

Ten practical tips from designing a game to teach a complex biomedical topic. Even more challenging, the audience was non-gamer health professionals. (Full article available in English and Español) [Read More]

Better Games: Insights from Eye Tracking

Eyetracking on mobile screen

Using eye tracking during usability testing of games decreases potentially false assumptions, and helps developers better understand player behavior by offering qualitative insights. [Read More]

Play Your Way to Productivity: Using Game Design to Achieve “Flow”

Sun icon with

The Email Game, a productivity game inspired by the linearity of in-game tasks, structures your workday into unit-based sessions, breaking work into manageable units. [Read More]

Social Games with Words: A Short History of Implementations

Knowing the strengths and weaknesses of a platform is critical to getting the most out of user interface designs for it. [Read More]

Designing Games for
 Non-Gamers: Rapid Prototyping as a Design Methodology

screencap of game

In designing games for non-gamers, provide more clarity in the tutorial and game mechanics and do not to rely on players’ prior digital media expertise. [Read More]

Multi-screen Games and Beyond: New Dimensions in User Interaction

User experiences, and thus games, evolve with continued interaction with and between screens everywhere. [Read More]

Simplifying Game Interfaces: Principles for Hiding UI Complexity

screencap of Prince of Persia

Correctly amplifying the microscopic motions of thumbs on a game controller to avoid over-whelming first time players may be achieved through context sensitivity. [Read More]

Using Biometrics to Reveal Insights into the Player Experience

graph with game points labeled

Biometric sensors, particularly EMG and EEG, help user researchers in understanding digital experiences, gaining insight into how users experience websites. [Read More]

Playing to Learn: Teaching User Research to Game Design Students

Students of Game Player Experience understand the value of user research first hand by learning good game user experience principles and seeing those principles implemented. [Read More]

Games in the Real World: Some Characteristics We Can Use

User experience designers capitalize on the gameful attributes of everyday activities, influencing human behavior to promote new kinds of interactions, creating change in the real world. [Read More]

Looking to Games for the New User Experience: What Other Website Interfaces Can Learn

Games have come a long way since the 1980s when gamers—in the modern video game sense—were a young, fringe lot. [Read More]

On the Edge: Gaming the User Experience

Game design often seems to turn usability principles upside down: traditional, information-oriented design values the standards of usability, usefulness, and appeal, but game developers start from the other direction and work back. [Read More]

Editor’s Note: Games, Gameplay,
 and Gamification

UX

Game design has come a long way. Game-conscious UX, whether in traditional games or gamified-applications, will play an important role in the future. [Read More]

Engaging with Mental Health: Opportunity for Collaboration

screencap of computer game

Collaboration between human-computer interaction (HCI) and mental health professionals can play a valuable role in future research on mental health technologies. [Read More]

Keep It Simple. 
At First: Designing Game-Based
 Tools for Youth

screencap from video game

Research with adolescent World of Warcraft players indicated design strategies that will help make Massive Multiplayer Online Game more accessible for individuals of all ages. [Read More]

What’s News: Thoughts as Art

The latest iteration of a colorful web-based computer program illustrates the “thought process” of a computer faced with making a move in a chess game. The Thinking Machine 4 (http://www.turbulence.org/spotlight/thinking/method.html) lets you see how it analyzes each possible move before it decides how to respond to yours. Using threads of green for your moves and […] [Read More]

The View from Here: Game Over?

People with physical disabilities want, demand, and deserve to play games. Let’s make games more accessible, for them and for our future selves. [Read More]

What’s News: Wii Usability Woos Non-Gamers

Nintendo broke a usability barrier with its Wii gaming system by creating an interface that could be easily learned by users less experienced with gaming. [Read More]

Power Play (Issue 3.3)

Magazine cover

Games, gamers, emotions and storytelling. (Full text not available) [Read More]