Articles about Innovation
Reliability and Validity: Ensuring a Foolproof UX Research Plan
Methodical user research following best practices yields good results, but are they “reliable” or “valid”? Here's how we apply social science concepts to UX research. [Read More]
The 3 Phases of Inspiration. Offload. Look Around. Go Wild. The Process of Creating Ideas in Design, Experience, and Innovation Projects
A UX Designer proposes a framework for ideation and collaboration that design teams can leverage for practical yet outside-the-box thinking that leads to innovation. [Read More]
The Fourth Lens: Making Design Thinking Work for Digital Health
When designing healthcare experiences, we need to prove the effectiveness of our solutions as much as we need to consider their desirability, feasibility, and viability. [Read More]
Human-to-Human Interaction Style in Voice User Interface Design
Voice-enabled devices are gaining the ability to mimic human-to-human interactions fairly well. This article outlines some general guidelines to consider when designing voice user interfaces. [Read More]
Five Years of UX Research Operations Improvements at Novo Nordisk: A Retrospective Reflection
Over the past five years, Novo Nordisk has systematically iterated and improved on their UX research processes, increasing the design influence on product development. [Read More]
Chatbots: Consider Using Them for Automating Research Study Participant Communication
Chatbots are an effective tool for automating communication with research participants. Learn how a chatbot was built to communicate with participants via SMS on their phone. [Read More]
Problem to Prototype in Five Days (Book Review)
Whether you work in a small startup or a large corporation, teams can work on a solution for months to years only to produce products or services that fail to meet customers’ needs. Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days provides a blueprint for how to solve for […] [Read More]
Research in a Box: Piloting a New Methodology
Research in a box, a kit mailed to participants, is cost-effective remote UX research methodology allowing Walgreens to collect feedback from geographically distributed team members. [Read More]
Using Kano across Enterprise Healthcare UX
The Kano model enables representation of customer satisfaction with product features. In this article, two enterprise designers share an Excel and a Tableau template that can be used in usability or survey research. [Read More]
A Life of Design and Innovation (Book Review)
A review of The Man Who Designed the Future: Norman Bel Geddes and the Invention of the Twentieth-Century America by B. Alexandra Szerlip [Read More]
Industry-Academic Collaborations: Fostering a UX Talent Pipeline and Discovering Win-Win Opportunities
The growing need for UX practitioners is driving academic institutions and industry to find innovative ways to blend research, professionalization, and teaching to inspire and train people to enter the workplace. [Read More]
Capturing the Vibe of a Neighborhood: Exploring Through Geotagged Tweets
Using tweets to understand what a geographical neighborhood is like shows both the promise and some of the limitations of big data analysis. [Read More]
Turning User Research on Its Head (Book Review)
A review of “Presumptive Design: Design Provocations for Innovation” by Leo Frishberg and Charles Lambdin. [Read More]
Knot an Innovation: Ten Rules for Successful Products
The ten rules and the tetrahedron of innovation are tools to collaborate and develop designs and products that people want to use and embrace every day. [Read More]
Innovation and UX: Towards an Adaptive and Motive-Based Approach
Product design often focuses on incremental innovation—new features and standard metrics. To create products with a deep emotional connection, we must consider not only functionality, but also symbolic meaning. [Read More]
Innovating with Fans: Social Games and Technology Design
When users’ expertise connects with designers’ solution expertise, new products often click. Platforms like LINE and social games like Pokémon Go show the power of connected fan communities for innovation. [Read More]
The Quest for the Better Me: Helping You Be, Do, Feel, and Look Better
Help people be, do, feel, and look better to create products that are designed to win both the hearts and minds of their customers [Read More]
Breakthrough Products Need Breakthrough Collaboration (Book Review)
A review of The New ABCs of Research: Achieving Breakthrough Collaboration by Ben Shneiderman. A fresh look at how teams and innovation work together. [Read More]
Design for Innovation (Book Review)
A review of 101 Design Methods: A Structured Approach for Driving Innovation in Your Organization by Vijay Kumar. A guidebook about innovation and design thinking techniques. [Read More]
UX Strategy: Fad or New World Order?
Company executives increasingly agree that good design is good business. Has UX finally been recognized as strategic? How do we take advantage of this? [Read More]
Physician Heal Thyself: A Doctor’s View of Healthcare Software
Doctors, administrators, and IT staff in a hospital often have different views of technology. User experience professionals need to be aware of these differences when designing medical systems. [Read More]
Helping Software Learn: Designing for Recommendation Engines
Products based on personalized recommendations can make content more relevant and compelling, as long as they are designed to minimize effort for users and maximize transparency. [Read More]
A Design Workshop in Lima, Peru: Teaching a Creative Process
In April 2014, UX researchers from MIT led a UX design workshop for participants from local creative industries in Lima, Peru. They introduced key techniques for research, ideation, concept development, and refinement. [Read More]
Useful Personal Health Records: Designing for Accessibility and Innovation
Designing specifically for people with disabilities can lead to electronic personal health records that are not only accessible, but innovative, useful, and beneficial for everyone. [Read More]
Design for Chronic Conditions: From Understanding to Innovation
Reviews, interviews, and examinations are important but empathic study is crucial for healthy designers to understand the needs of a patient suffering from chronic conditions. [Read More]
Creativity in Design and UX (Book Review)
A review of Creative Confidence:Unleashing the Creative Potential Within Us All by Tom Kelley and David Kelley. Creativity and design in the user experience. [Read More]
What’s News: A Bevy of Good Ideas
Mass collaboration in the development process can lead to simple to produce, inexpensive, and user-friendly devices [Read More]
Finding Uses For New Technology: Moving with a Magic Thing
The user cannot always be the starting point for new products but involving users provides us with a way to find applications for technology-driven innovations. [Read More]