Articles about Niños

Interfaces divertidas: diseño de experiencias interactivas para niños

Aprender cómo las características cognitivas y físicas de los niños afectan su interacción con las pantallas táctiles ayuda a los diseñadores a crear experiencias agradables para todas las audiencias, sin importar la edad ni el nivel de alfabetización. [Leer más]

Plaza Sésamo, Bloques de Letras y Realidad Aumentada: Aumentando el compromiso y el aprendizaje

Las lecciones aprendidas diseñando experiencias de juego no lineales para un híbrido de bloques de letras clásicos y de contenido de personajes para tabletas. [Leer más]

Juego de bits: Cómo reintroducir los niños a la tecnología como un medio creativo

Two young children using a tablet

La tecnología puede desempeñar muchos roles. Puede ser un socio, un intérprete o un proveedor, y ayudar a los niños a crear experiencias que le darán forma al entorno y a su propio desarrollo. [Leer más]

Tests a través de la Enseñanza: Tutoría Entre Pares, un Método de Evaluación de Usabilidad para Niños

Two children at a computer

La tutoría entre pares ayuda a la participación y estimulación de los niños durante los tests de usabilidad. El contexto social hace que el test sea más natural, con lo cual los resultados son más significativos. [Leer más]

(English) Electric Racer to Promote Literacy: A Game for Two Inter-Generational Players

(English) This study indicated that educational gameplay benefited from clarity around players’ roles, enabling parents’ participation, furthering the learning process for the child players. [Leer más]

(English) What’s News: Mommy, Can I Play with Your iPhone?

photo of the Woogie

(English) The Woogie, a stuffed animal into which you can insert your iPhone, helps childproof your phone, however parents must monitor the content their children view. [Leer más]

(English) MESS Days: Working with Children to Design and Deliver Worthwhile Mobile Experiences

A child's design

(English) Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing. [Leer más]

(English) Designing for Children: Supporting Positive Youth Development through Social Media

(English) Positive Technological Development aims to assist children in bettering their world through improving their technological literacy. [Leer más]

(English) Testing by Minors: Risk Prevention for UX Pros

(English) When conducting testing with children, full disclosure and reasonable procedures are your best defense against potential legal complications. [Leer más]

(English) You Need an Outlet and a Browser: How Children Understand and Use the Internet

(English) Children are not the most effective Web users and more research is needed to explore children’s mental models related to Internet use. [Leer más]

(English) Looking Closely at e-Learning: Vision Research Reveals Ways to Improve Children’s Experiences

children looking at a laptop

(English) Research on the effects of children’s long-term computer use is extremely limited; there remain key research questions that need to be answered. [Leer más]

(English) The Story Behind the One Laptop per Child PC: An Inteview with Yves Béhar

XO-1 laptop

(English) Yves Béhar is the designer behind the One Laptop per Child Personal Computer (OLPC). He is interviewed by User Experience guest editor Cynthia Kamishlian. [Leer más]

(English) Designing
 for Children
 with ADHD: The Search for Guidelines for Non-Experts

photo of smartphone and stylus

(English) Expert designers sensitive to established usability guidelines should be capable of designing software that is suitable for both ADHD and non-ADHD children. [Leer más]

(English) Kidsteam: Co-designing Children’s Technologies with Children

child's design

(English) Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience. [Leer más]

(English) Keep It Simple. 
At First: Designing Game-Based
 Tools for Youth

screencap from video game

(English) Research with adolescent World of Warcraft players indicated design strategies that will help make Massive Multiplayer Online Game more accessible for individuals of all ages. [Leer más]

(English) Designing Technologies for Marginalized Children

(English) Information and communication technologies provide great opportunities and challenges for marginalized children both in developed and developing regions. [Leer más]

(English) Editor’s Note: Combining Children, Technology, and Usability

UX

(English) This issue addresses our understanding and insights into how children interact with technology and how usability professionals can include children in the design process. [Leer más]

(English) Superphone to the Rescue!

Phone screens

(English) Cell phones with kid finders and one button emergency calls. Music on a memory stick. [Leer más]

(English) The First Issue (Issue 1.1)

Magazine cover

(English) The first issue of User Experience Magazine. The lead article is on strategic usability. [Leer más]