Articles about Niños
Interfaces divertidas: diseño de experiencias interactivas para niños
Aprender cómo las características cognitivas y físicas de los niños afectan su interacción con las pantallas táctiles ayuda a los diseñadores a crear experiencias agradables para todas las audiencias, sin importar la edad ni el nivel de alfabetización. [Leer más]
Plaza Sésamo, Bloques de Letras y Realidad Aumentada: Aumentando el compromiso y el aprendizaje
Las lecciones aprendidas diseñando experiencias de juego no lineales para un híbrido de bloques de letras clásicos y de contenido de personajes para tabletas. [Leer más]
Juego de bits: Cómo reintroducir los niños a la tecnología como un medio creativo
La tecnología puede desempeñar muchos roles. Puede ser un socio, un intérprete o un proveedor, y ayudar a los niños a crear experiencias que le darán forma al entorno y a su propio desarrollo. [Leer más]
Tests a través de la Enseñanza: Tutoría Entre Pares, un Método de Evaluación de Usabilidad para Niños
La tutoría entre pares ayuda a la participación y estimulación de los niños durante los tests de usabilidad. El contexto social hace que el test sea más natural, con lo cual los resultados son más significativos. [Leer más]
(English) Electric Racer to Promote Literacy: A Game for Two Inter-Generational Players
(English) This study indicated that educational gameplay benefited from clarity around players’ roles, enabling parents’ participation, furthering the learning process for the child players. [Leer más]
(English) What’s News: Mommy, Can I Play with Your iPhone?
(English) The Woogie, a stuffed animal into which you can insert your iPhone, helps childproof your phone, however parents must monitor the content their children view. [Leer más]
(English) MESS Days: Working with Children to Design and Deliver Worthwhile Mobile Experiences
(English) Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing. [Leer más]
(English) Designing for Children: Supporting Positive Youth Development through Social Media
(English) Positive Technological Development aims to assist children in bettering their world through improving their technological literacy. [Leer más]
(English) Testing by Minors: Risk Prevention for UX Pros
(English) When conducting testing with children, full disclosure and reasonable procedures are your best defense against potential legal complications. [Leer más]
(English) You Need an Outlet and a Browser: How Children Understand and Use the Internet
(English) Children are not the most effective Web users and more research is needed to explore children’s mental models related to Internet use. [Leer más]
(English) Looking Closely at e-Learning: Vision Research Reveals Ways to Improve Children’s Experiences
(English) Research on the effects of children’s long-term computer use is extremely limited; there remain key research questions that need to be answered. [Leer más]
(English) The Story Behind the One Laptop per Child PC: An Inteview with Yves Béhar
(English) Yves Béhar is the designer behind the One Laptop per Child Personal Computer (OLPC). He is interviewed by User Experience guest editor Cynthia Kamishlian. [Leer más]
(English) Designing for Children with ADHD: The Search for Guidelines for Non-Experts
(English) Expert designers sensitive to established usability guidelines should be capable of designing software that is suitable for both ADHD and non-ADHD children. [Leer más]
(English) Kidsteam: Co-designing Children’s Technologies with Children
(English) Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience. [Leer más]
(English) Keep It Simple. At First: Designing Game-Based Tools for Youth
(English) Research with adolescent World of Warcraft players indicated design strategies that will help make Massive Multiplayer Online Game more accessible for individuals of all ages. [Leer más]
(English) Designing Technologies for Marginalized Children
(English) Information and communication technologies provide great opportunities and challenges for marginalized children both in developed and developing regions. [Leer más]
(English) Editor’s Note: Combining Children, Technology, and Usability
(English) This issue addresses our understanding and insights into how children interact with technology and how usability professionals can include children in the design process. [Leer más]
(English) Superphone to the Rescue!
(English) Cell phones with kid finders and one button emergency calls. Music on a memory stick. [Leer más]
(English) The First Issue (Issue 1.1)
(English) The first issue of User Experience Magazine. The lead article is on strategic usability. [Leer más]