Articles by Allison Salmon
Allison Salmon is a software
engineer and game industry
veteran who worked on seven
triple-A titles including Quake 4,
X-Men Origins: Wolverine, and
Singularity. She is now affiliated with the
Morgridge Institute for Research.
(English) Designing Games for Non-Gamers: Rapid Prototyping as a Design Methodology

(English) In designing games for non-gamers, provide more clarity in the tutorial and game mechanics and do not to rely on players’ prior digital media expertise. [Leia mais]