Paiz-Ramirez, D., Chu, S., Salmon, A., Gutierrez, B. (2011). (English) Designing Games for Non-Gamers: Rapid Prototyping as a Design Methodology. User Experience Magazine, 10(4).
Retrieved from https://oldmagazine.uxpa.org/gamesfornongamers/?lang=KO
student in Curriculum & Instruction
at the University of Wisconsin-
Madison and a project assistant at
the Morgridge Institute for Research.
His MA in Learning Design and Technology is
from Stanford
Sarah Chu is a Ph.D. student in
Curriculum & Instruction at the
University of Wisconsin-Madison.
She works at the Morgridge Institute
for Research where she is a project
assistant designing and researching games for
learning science.
Allison Salmon is a software
engineer and game industry
veteran who worked on seven
triple-A titles including Quake 4,
X-Men Origins: Wolverine, and
Singularity. She is now affiliated with the
Morgridge Institute for Research.
Belinda Gutierrez works on the
Pathfinder game as a content
expert. She is a Ph.D. student in
Counseling Psychology at the
University of Wisconsin-Madison and
works for the Center for Women’s Health Research.