(English) Designing Games for
 Non-Gamers: Rapid Prototyping as a Design Methodology

Sorry, this entry is only available in English, 中文 and 日本語.

Paiz-Ramirez, D., Chu, S., Salmon, A., Gutierrez, B. (2011). (English) Designing Games for
 Non-Gamers: Rapid Prototyping as a Design Methodology. User Experience Magazine, 10(4).
Retrieved from https://oldmagazine.uxpa.org/gamesfornongamers/?lang=KO

Leave a Reply