MESSデー:価値ある携帯エクスペリエンスをデザインして届けるための子ども達との共同作業

A child's design

(English) Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing. [続きを読む]

子どものためにデザインする:ソーシャルメディアを通じてポジティブな青少年育成を支援

(English) Positive Technological Development aims to assist children in bettering their world through improving their technological literacy. [続きを読む]

未成年によるテスティング:UXのプロのためのリスク回避

(English) When conducting testing with children, full disclosure and reasonable procedures are your best defense against potential legal complications. [続きを読む]

アウトレットとブラウザが必要:子どもたちはインターネットをどのように理解し、使用しているか

(English) Children are not the most effective Web users and more research is needed to explore children’s mental models related to Internet use. [続きを読む]

eラーニングの観察:視覚研究が教える子どものエクスペリエンスを向上させるための方法

children looking at a laptop

(English) Research on the effects of children’s long-term computer use is extremely limited; there remain key research questions that need to be answered. [続きを読む]

OLPCパソコン‐「ひとりの子どもにひとつのノートパソコン」という話の真相:Yves Béharとのインタビュー UX Magazineによるインタビュー:

XO-1 laptop

(English) Yves Béhar is the designer behind the One Laptop per Child Personal Computer (OLPC). He is interviewed by User Experience guest editor Cynthia Kamishlian. [続きを読む]

注意欠陥多動性障害の子どものためのデザイン:非専門家向けのガイドラインを探索

photo of smartphone and stylus

(English) Expert designers sensitive to established usability guidelines should be capable of designing software that is suitable for both ADHD and non-ADHD children. [続きを読む]

キッドストリーム:子ども向けのデザインを子どもと共にデザイン

child's design

(English) Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience. [続きを読む]

シンプルに。最初は。若者向けのゲームベースのツールデザイン

screencap from video game

(English) Research with adolescent World of Warcraft players indicated design strategies that will help make Massive Multiplayer Online Game more accessible for individuals of all ages. [続きを読む]

(English) Designing Technologies for Marginalized Children

(English) Information and communication technologies provide great opportunities and challenges for marginalized children both in developed and developing regions. [続きを読む]

(English) The New Reality – Coming Soon

(English) The increasing use of handheld devices with cameras, GPS, wireless Internet, and relatively large digital viewing screens has made Augmented Reality technology available to the general public en masse. [続きを読む]

(English) UX Storytelling (Book Review)

Book cover detail

(English) A review of Storytelling for User Experience by Whitney Quesenbery & Kevin Brooks and UX Storytellers: Connecting the Dots Edited by Jan Jursa, Stephen Köver, & Jutta Grünewald. A [続きを読む]

(English) Editor’s Note: Combining Children, Technology, and Usability

UX

(English) This issue addresses our understanding and insights into how children interact with technology and how usability professionals can include children in the design process. [続きを読む]

(English) Rubes Cartoon: Family Trip to Nirvana

(English) Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist. [続きを読む]