Educational Games: Ten Design Tips for Immersive Learning Experiences
Ten practical tips from designing a game to teach a complex biomedical topic. Even more challenging, the audience was non-gamer health professionals. (Full article available in English and Español) [Read More]
UX Goes Global (Book Review)
A review of Global UX: Research and Design in a Connected World by Whitney Quesenbery and Daniel Szuc, and The Handbook of Global User Research by Robert Schumacher. [Read More]
A Curated Selection of Practical Tips and Advice (Book Review)
A review of The Mobile Frontier by Rachel Hinman. A guide for people starting out in designing mobile experiences. [Read More]
The View from the Knowledge Bridge: Navigating Mergers and Mash-ups
Collaborations across disciplines often need a knowledge bridge to translate, explain, and inform. Two print/digital publishing projects built bridges and created a new, better, something. [Read More]
Collaboration with the Front Line: Designing for Support
Observation, gamestorming, co-creation exercises, and storyboards let a customer support team help design a chat interface, and taught the UX team the value of collaboration. [Read More]
Videoconferencing: Overcoming the Tyranny of Distance
A study of remote collaboration within Google teams concluded that ubiquitous video conferencing has helped to overcome many challenges facing geographically distributed teams. [Read More]
Has the Jury Reached a Verdict? A Courtroom Analogy for UX
How can your collaboration benefit from the principles of another disciplined search for truth that’s been running since the 12th century: the court of law? This article positions UX as defenders and prosecutors of the design. [Read More]
Lost in Translation: Communicating the Subtleties of Design across Borders
Changes in team processes, behaviors, and schedules can improve communication among teams in different places, ensuring that subtleties of design don’t get lost. [Read More]
Collaborative Sessions: Combining Analogue and Digital Tools
The Hybrid Affinity Diagram Manager (HADM) improves the efficiency of gathering, organizing and recording information after a collaborative session by digitalizing hand-written notes in real-time. [Read More]
Empathy: Defining, Realizing, and Facilitating
What does empathy mean for user experience? It’s our ability to understand someone else’s experience from their perspective – a valuable skill for any designer. [Read More]
The Collaboration Success Wizard: How to Improve Your Long-Distance Projects
Geographically distributed collaborations are challenging, but increasingly common. The Collaboration Success Wizard aims to improve the chances of having a successful project. [Read More]
From the Experts: The Past, Present, and Future of UX
Experienced UX professionals know that a successful career depends on how well you can tell a story and sell your ideas in a business presentation. [Read More]
Redesigning Healthcare (Book Review)
A review of Design for Care by Peter H. Jones. Applying design thinking to healthcare systems. [Read More]
Editor’s Note: Collaboration for Survival and Creativity
The ability of ants to work together to build colonies, communicate, and even survive floods is an inspiring model of collaboration, with lessons for UX. [Read More]
Rubes Cartoon: Pyramids
Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist. [Read More]